API TRACER/GENERATOR
Created by Denvish July/August 2005 - v11 released 11th Sept 2005
DRAWING
EDITING 4) Arrange multiple shapes by using the 'DEPTH UP' and 'DEPTH DOWN' buttons. 5) Use 'DELETE SHAPE' to remove a shape completely. 6) When satisfied with results, click 'SHOW CODE'. Copy/paste code into your working .fla
USING THE GENERATED CODE The simplest way to use the code is to paste it onto the first frame of a new movie. However, if you need the shapes _root.createEmptyMovieClip(mcname, depth); For more information on using API, see the API threads listed in AS: Main
NOTES You can either create graphics from scratch, or download the .fla file for APIT (link below), and import images to the If you have any comments, suggestions or criticisms, please post them in this thread. |
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Click here to download zipped MX .fla (24 KB)
Click here to download zipped MX2004 .fla (28 KB)
CONVERT TO ARRAYS
If you're making complex shapes within MCs, you may want to consider holding the
shape data in arrays. This will convert APIT output to arrays. Use the drw function
in your fla to convert the arrays back, and draw them. Click the TRANSLATOR button
for the code
DRAW FROM ARRAYS
Just a quick program to check that your array data produced above works correctly.
Paste your arrays into the textbox, and click 'DRAW'. MC is draggable.
OTHER NG-RELATED STUFF
PRELOADERS
WALLPAPERS
MY FLASH
AS: MAIN - HTML LISTS
AS: MAIN - TEXTFILE
APIT: API TRACER/GENERATOR
Page created by Denvish 5th August 2005.
Updated to version 11 - 11th September 2005.